How to play

You’re the pitcher. Get the hitter out before he gets you.

The basics

Pick a pitch, tap the strike zone to aim, then press Throw. The pitch lands near your target, but never exactly on it. Breaking balls miss their spot more than fastballs do, and your aim loosens when you’re tired or under pressure.

The red shading on the zone shows where this hitter does damage. Aim away from it.

Game modes

Arcade. Retire batters in a row for points. Strikes score, and longer streaks multiply your points. A hit, a walk or a hit batter costs a life. Normal and Easy start you with three lives, and Hard gives you two.
Full game. Pitch a nine-inning game as the starter. Your stamina drains with every pitch, faster on breaking balls and long at-bats. When you tire, your velocity, command and stuff all slip. Your offense is simulated between innings, so you win by holding the lead.

Pick your pitcher

Before you start, tap Pitcher to choose who takes the mound. Arcade and Full game each have their own five pitchers, and every one has a different mix of four ratings:

Your starter choice doesn’t change the bullpen.

Your pitches

Don’t repeat yourself. A hitter who sees the same pitch twice in a row starts to sit on it.

Difficulty

Pressure

A full count adds pressure. In a full game, so do bases loaded, two outs and late, close innings. As the crowd gets louder your command gets worse. Easy mode feels pressure less, and Hard feels it more.

The bullpen

In a full game you can go to the bullpen between batters at any time. Each reliever has a strength and a catch, such as raw velocity with shaky control, or pinpoint control with less stuff. A reliever who leaves can’t come back, and the closer is held for the late innings. Pulling a rested starter early gets a warning, because relievers tire fast.

Things that can happen

Tips

Take the mound